[excerpt from the introduction]
This set of rules began as a simple project to tinker
with another well known game in order to modify it into a suitable set
of fast play rules for the musket era. However, it soon became apparent
that this attempt to tinker would not work. The musket era required that
certain factors be taken into account such as fire power, unit degradation
from casualties, and command. Therefore this is a very different
game from the original model.
In ancient battle recreations, Fire Power can often
be relegated to insignificance in light of historical reality.
Firepower was rarely seen to dramatically affect the outcome of a battle
as few "ballistic weapons" did much more than harass and annoy the enemy,
and perhaps slow down the impetus of a charge. However, the musket
became the great equalizer. If your troops would fire, the enemy
would incur casualties, regardless of whether your troops were the better
trained or the more experienced. The effect of a thousand poorly
trained, ill commanded troops firing into a block of men should not be
ignored. Therefore a simple system was developed to account for a
unit suffering losses.
In ancient battles the general is more important in
combat, but in modern battles the chain of command is more important.
C'est la Guerre uses a simple command structure to manage battlefield
movement.
In addition we have added troop grading so that better
trained more effective troops can have an advantage, and poorly trained
less effective troops are at a disadvantage.
C'est la Guerre attempts to account for casualties and
losses without going into an overly complicated accounting system, and
provides for a command structure without dealing with morale or having
the players issue orders. However, be warned: C'est la Guerre
is an abstraction. A base in the game does not necessarily equal
a particular unit type or formation on the field. Each base is a representation
of force, and as such, issues such as the size of one battalion or squadron
should be set aside. The player should concern himself with tactics
such as troop placement, command access, gun placement and terrain features.
The goal was to recreate the "feel" of the period, not necessarily every
detail of the period.
SUPPLEMENTAL ERRATA SHEET & LISTS
Thankfully a very brief errata sheet [download errata sheet]
These lists were submitted by players who were experimenting with the rules.
The lists provided in C'est la Guerre are more generic, and intended
to provide a quick way for players to get started.
- List for Great Northern War, Chris Johnson
[download list by cj]
- List for Glenshiel-1719,
Chris Johnson [download list by cj]
- List for Quebec 1759 & 1760,
Chris Johnson [download list by cj]
- List for Wandawash-1760, Chris
Johnson [download list by cj]
- List for Seven Years War battle,
Sandershausen, Chris Johnson [download list by cj]
- List for American War of Independence,
Various Battles, (updated 4/11/03) Chris Johnson [download list by cj]
- List for Various Napoleonic Battles,
(updated 4/16/03) Chris Johnson [download
list by cj]
- List for Bladensburg-1814, Chris
Johnson [download list by cj]
- List for Zenta-1697, Chris Johnson
[download list by cj]
- List for South American Wars of
Liberation, (updated 2/4/03) Chris Johnson [download list by cj]
Do you have an army list that you think belongs here (an
army list can include modifications of the rules)? Then send it
to me, and I will post it here. (WARNING! Any good ideas
are susceptible to be stolen by the author!)
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